Sport leagues and tournaments for the entire McMaster community, beginner to advanced, individual or team: We want to play with you!  

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SPIKEBALL Fall & Winter Leagues
  • Fall leagues - played on Alumni Field for the regular season and Indoor Turf Field for the playoff season. 
  • Winter Leagues - played on the Indoor Turf Field.
  • Register for both leagues on






Register now on IMLeagues!

For more information:

Intramural Spikeball

Activities include: Spikeball

Fall & Winter Leagues

  • When are leagues and tournaments in this sport offered? What PlayStyles are available?
    Check the Sport Calendar on the 'SPORTS' tab of our Intramural Sports page.
  • Who can play Intramural Sports at McMaster? How do I register?
    Check the 'REGISTER' tab of our Intramural Sports page.
  • Accessible
  • Registration Required

Spikeball Basic Overview

2 VS 2

Team 1 serves to Team 2 to start a point


Players have up to three alternating touches to return the ball to the net


360 PLAY

After the serve, players can move or hit in any direction


Points are scored when the ball hits the rim, the ground, or bounces more than once on the net




See you out there!

Spikeball Rules

All Spikeball Roundnet Association Rules apply, with the following amendments and/or additions:




Scoring: All matches will be best 2 out of 3 games, with a maximum 25 minute time limit for the match

  • Each game will be played to 11 points
  • The win by 2 points rule does not apply to games in a round robin match.
  • The win by 2 points rule applies to each game in an elimination match, with a hard cap at 15 points.




  1. Deciding Serve/Receive: Before a match, a player from each team plays one game of Rock Paper Scissors. The winner gets to choose serve/receive to start the game; serve/receive will switch in the 2nd game.
  • If the match goes to a 3rd game, a player from each team plays one game of Rock Paper Scissors again and the winner gets to choose serve/receive for the 3rd game.
  • Timeouts: Each team is allotted 1 30-second timeout per match. The time out may not be called during a rally.
  • Serving Order: The serving player continues to serve, until the receiving team wins a point and becomes the serving team.
    • Service alternates between teammates after each change of possession. This 4-person order continues the rest of the game.
    • If the serving team wins the point, the server switches position with their partner and serves to the other member of the opposing team.